![]() ![]() In those games (S3Ks mainly) the characters had silent animations and little scenes during the level, telling this grand tale while not getting in the way of the gameplay.īTS and ATS do that as well, but having fully sprite animated scenes using various tools (Sonic CD sprites, original sprites, using level assets, ect) in telling its story and giving the games a really great feeling of adventure. Speaking of Tails, BTS is interesting as you switch from Sonic to Tails every zone, leading to things always feeling fresh (Sonic has shield abilities and more speed-based level design while Tails has his ability to fly alongside his levels having more platforming.Ī big thing that really helps BTS and ATS stand out is expanding the story telling devices that the Genesis games does. What makes these two games special is the musical score they have and how LakeFeperd has little gimmicks that really make the levels feel unique from one another.įor example, in the second zone in BTS, if you bump into the floating fuzzes (from Yoshis Island), the screen bugs out and you have to be more careful with your jumps and flying (as you play as Tails in this zone). The core gameplay is classic 2D Genesis Sonic momentum physics being used, spin-dashing through loops and hills and bouncing on robot too robot. Sonic has his super peel out while Tails can fly in the sky (much further then in the Genesis games I must say). ![]() Software Sonic Before The Sequel Download Links To.Software Sonic Before The Sequel Series And Here.
0 Comments
Leave a Reply. |